![]() ![]() Maybe the new conjure spells will help it along. Maybe eventually there will be a ranger renaissance around these spells. Archery and battlefield control go together like two peas in a pod and archery is the ranger's best style, despite enjoying a healthy life as a switch hitter. Spike growth, conjure animals, and conjure woodland beings meant you could spend all of your second-fifth level slots on some kind of battlefield control and now we even have entangle at first. Wonder why its mid level abilities are stronger. They didn't give the paladin anything remotely close to conjure animals at 3rd level. The utility adds up to some nice capabilities but it doesn't change their nature as ribbon abilities. So many ribbon abilities, with a few gems. You're absolutely right a vast majority of the ranger's mid and lategame power is tied up in these conjure spells. How can people talk about druid's power spike when they get it but say nothing about the ranger? I'm sure part of it is that it's not immediately obvious that conjure animals and woodland beings are actually battlefield control spells, but it's still just weird. It's no secret that conjure animals is one the most powerful spells in the game, is actually famous/infamous for it, and yet gets no attention on the ranger. Ranger stuff: I absolutely adore the ranger's battlefield control kit and it gets less love than even the most maligned subclasses. ![]() I'm a lore man myself and that should tell you where my head is at when it comes to spellcasting. ![]() The gimmick is cool, but frankly I would never roll a valor bard anyways. Yeah I think it's kind of a trap build for the bard. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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